![Joyce(MinionsArt) on X: "Making a simple Ice shader by editing @unity3d Lit Toon shader, code in first reply! #gamedev #tutorial more stuff> https://t.co/FqAsMb9Plg https://t.co/XpT6qqNwfT" / X Joyce(MinionsArt) on X: "Making a simple Ice shader by editing @unity3d Lit Toon shader, code in first reply! #gamedev #tutorial more stuff> https://t.co/FqAsMb9Plg https://t.co/XpT6qqNwfT" / X](https://pbs.twimg.com/tweet_video_thumb/DDQ-ZXFXcAEOOQF.jpg)
Joyce(MinionsArt) on X: "Making a simple Ice shader by editing @unity3d Lit Toon shader, code in first reply! #gamedev #tutorial more stuff> https://t.co/FqAsMb9Plg https://t.co/XpT6qqNwfT" / X
Unity-Built-in-Shaders/DefaultResourcesExtra/Internal-ODSWorldTexture.shader at master · TwoTailsGames/Unity-Built-in-Shaders · GitHub
![Procedural ANIMATED-ORGANIC material, 100% shader. Core HLSL code on screen, more in comments! It's fast and auto-generates surface/lighting information for both lit/unlit environments. : r/Unity3D Procedural ANIMATED-ORGANIC material, 100% shader. Core HLSL code on screen, more in comments! It's fast and auto-generates surface/lighting information for both lit/unlit environments. : r/Unity3D](https://external-preview.redd.it/procedural-animated-organic-material-100-shader-core-hlsl-v0-AiLddANDuuKmMJ0NSm96VgyyMMs5XhPZZMauGqaqdgk.png?format=pjpg&auto=webp&s=e2ba857c8a2903542389745fe652484b6b5c71a7)